~ghost Toggles invisibility on the invoker. ~maxFishTank Modify the target’s max fish tank value. ~fishingRod Modify the target’s fishing rod value. ~bank transfer Transfer amount of jellybeans from bank to jar. ~money Modifies the target’s current money value. ~maxMoney Modifies the target’s max money value. ~fires Modifies the invoker’s pink slip count. ~sos Modifies the invoker’s specified SOS card count. ~unlocks Unlocks the invoker’s teleport access, emotions, and pet trick phrases. ~maxToon Max the invoker’s stats for end-level gameplay. ~cheesyEffect Modify the target’s cheesy effect. ~globalTeleport Activates the global teleport cheat. ~skipVP Skips to the final round of the VP. ~skipCFO Skips to the final round of the CFO. ~minigame safezone Requests minigame safezone(?) ~minigame diffuclty Request minigame diffuclty ~minigame remove Removes minigame request. ~minigame force Forces a request for a trolley game. ~minigame request Requests a trolley game. ~spooky Activates the ‘spooky’ effect on the current area. ~factoryWarp Warp to a specific factory zone. ~quests tier Sets the reward to a toontask(?) ~quests progress Sets your Toontask progress ~quests clearHistory Clears Toontask History ~fish Register/unregister the fish to be caught on the target. Specify no arguments for the default background color. ~backgroundColor set the background color. ~neglect toggle the neglection of network updates on the invoker’s client. ~explorer Toggle the scene graph explorer. ~nameNametags Display only avatar names inside nametags. ~oobeCull Toggle the ‘out of body experience’ view with culling debugging. ~oobe Toggle the ‘out of body experience’ view ~hpr Modifies the rotation of the invoker. ~xyz Modifies the position of the invoker. ~leftHand parents the optional to the target’s left hand node. ~rightHand parents the optional to the target’s right hand node. ~pingpong animate the target by bouncing back and forth between the start and end, or the optional frames, and of animation on the entire actor, or optional of the actor. ~pose freeze the target on frame of animation on the entire actor, or optional of the actor. ~loop animate the target using animation on the entire actor. ~warp warp the target to the invoker’s current position, and rotation. ~target Returns the current Spellbook target.
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